The developer of the famous Bioshock series, Irrational Games, has revealed that their upcoming title, Bioshock will have more varied kills than Bioshock players are used to. “There’s a famous saying: ‘When all you have is a hammer, everything looks like a nail.’,” Levine said while talking to the PlayStation Blog.
“That’s kind of how it was in the original BioShock. You walked down a tight, restricted corridor with Electrobolt in one hand and a shotgun in the other, and that was an effective way to deal with most of the enemies.
“One of the reasons we wanted to really expand the scale of the environment in BioShock Infinite and the number of enemies was to create situations where certain tools would have clear strengths and weaknesses based upon what you were up against.
“There is no perfect combination or an ideal set of tools, and there’s going to be a larger variety of weapons and powers. We wanted to show that even familiar weapons like the shotgun are not always the right tool for the job. And the sniper rifle-unlike BioShock’s crossbow-actually has a specific function because of the extreme scale of our environments.” [http://gamingbolt.com]
BioShock Infinite Screenshots
Here are 5 news screenshots form BioShock Infinite.
This week, Irrational Games promised a sneak peek at 10 minutes of gameplay footage, the same 10 minutes that were shown to journalists on the floor at gamescom last month in Germany. The result? A beautiful display of both indoor and outdoor combat and environments. It’s well worth checking out once, or twice, or ten times.
BioShock Infinite is very high on most gamers‘ watch lists, and here comes a new trailer. Much like the original BioShock trailers, this one shows off gameplay, albeit in a heavily scripted fashion. It follows the player character after he has already arrived in Columbia, and his fight to rescue Elizabeth. There’s a lot of really cool sequences, such as fighting off a politician with a newfound gun, a bar fight where you steal a shotgun with telekinesis, and the clockwork beasts at the end, so it’s definitely a must-watch trailer. The only real issue is the overuse of motion blur, which can be a bit disorienting